This quest is a player killing tournament in which players are pitted
against each other in one on one combat. These duels are held one at a time
until the tournament is complete. To win a duel a player must kill the other
a set number of times as determined by the questmaster. When a player is
killed, he is returned to a random room and both players are fully healed.
Between duels players are returned to the world. Players will be teleported
to the arena when it's time for a duel without warning. If a player is dead
or not online, the duel is forfeited. Depending on how many players enroll
and the limit of players set by the questmaster, this quest can be long and
often awards quest prizes or large amounts of AP points.
If the questmaster allows, the duel can be opened to the public. In such
cases, everything the dueler sees can be seen by players using the 'qinfo
watch (playername)' command. Note, this includes private tells and clan
channels so care should be taken to avoid private conversations during
duels.
A variant of this quest is IRONMAN, in which only the slain player is
restored/healed.
-- Each kill is worth 1 point.
-- Each duel won is worth the number of kills required to win.
-- Each duel tied is worth half the number of kills required to win.
Note: players must remain online until the end of the quest if they wish
to receive any prizes.