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UPTIME:
3 d 15 h 44 m
CURRENT ONLINE:
2 players
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RESOURCES > NEW PLAYERS > GETTING STARTED
2. Getting started
2.1 To start MUDding, you will need a computer and an Internet connection
(duh). Then, you need to find a client program with which to connect to
the MUD. As mentioned earlier, Telnet is a good example, and some people
to this day enjoy MUDding through a Telnet connection. However, there have
also been huge advances in the development of dedicated MUD clients, which
have added functionality. Most clients can trigger commands upon receiving
a certain text string, which is particularly useful to automate mundane
tasks. Some clients can take advantage of the use of sound protocols, and
have automapping features. Enter "MUD client" into any Internet search
engine and you'll have an idea of the range of clients available.
2.2 A large number of MUDders use a very popular client, zMUD, available
from Zugg's website (www.zuggsoft.com). zMUD is free for a trial period,
after which you will need to pay for it. If cost is an issue, there are
also free clients available, like Mud Master (www.mud-master.com). Pick
one that suits you best.
2.3 Next, you need to pick a MUD. There are many, many MUDs available, so
it would be useful for you to go to a resource page where some of this
information is collated, organised, and presented sensibly. The Mud
Connector (www.mudconnector.com) is a good starting point. In deciding
which MUD to try out, you should take the following into account:-
   (a) Do the underlying storyline and technological context feel, to
you, like something you would enjoy? If you simply must travel in Middle
Earth, then you should try to look for a MUD based on Tolkein's work. Or
if you must cross lightsabers with Darth Vader, go look for a Star Wars
MUD.
Necromium does not follow any specific fantasy genre, and draws
its source material from many places. Some zones are deliberately
humorous, and some zones pay homage to famous stories, while other zones in
Necromium are totally original zones following an over-arching storyline
which unifies them. Regardless, Necromium remains faithful to its fantasy
roots and its medieval technological context.
   (b) Does it have (generally) favourable reviews? Many people put a
lot of effort into trying out MUDs and then posting their experiences for
others to read. MUD resource pages will have sections dedicated to
reviews, and good MUDs often attract many favourable reviews.
   (c) Does the MUD offer your favoured style of role playing
experience? Some MUDs enforce role playing, in which case you will need to
stay in character at all times. Such MUDs will not look favourably if you
talk about 128-bit encryption if you are supposed to be in character and
playing a knight in medieval Europe. Some MUDs are more relaxed about this
issue.
Necromium does not enforce any specific role playing
requirements. Conversely, Necromium does not also prohibit role playing.
Some players do enjoy a role playing experience, and these people are free
to pursue their interests in Necromium. They are, however, a minority.
   (d) Does the MUD offer your favoured style of player killing
experience? The issue of player killing is extremely important. When
starting out, do make sure you are comfortable with what kind of player
killing experience the MUD offers. Full-blown, no-holds-barred player
killing, with full looting rights and permanent character death, is not
everyone's cup of tea.
Necromium allows limited player killing, in certain designated
zones, or otherwise as part of diplomatic hostilities. "Death" is never
permanent. However, player kiling deaths in zones designated as "Chaotic
Player Killing" or "CPK" zones attract experience loss and allow looting by
players. Otherwise, player killing is not permitted - the game code does
not allow it.
   (e) Does the MUD have a reasonably good web page which sets out
information about the MUD, and current events affecting the MUD? Have many
players on the MUD come up with their own web pages concerning the MUD? A
well-updated web page, with support from player websites, is a good
indication that the MUD contains a vibrant community.
   (f) Are any of your friends already playing on a MUD? If so, ask
them for recommendations. Try their MUD - who knows, you may like it!
If you try Necromium, you will find many players thorougly
enjoying their experience. We want you to have a good time, and we want
you to bring your friends here and let them have a good time too!
2.5 With all this information at your disposal, it's time to leap in and
check out your new world. Connect to the MUD using your client. To
connect to Necromium, telnet to necromium.com, port 4000. If using zMUD,
click the New icon, pick Necromium from the list of MUDs, and you're good
to go.
© 1996-2005 Necromium. All Rights Reserved. Legal Restrictions and Terms of Use applied. |
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