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UPTIME:
15 d 10 h 16 m
CURRENT ONLINE:
2 players
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RESOURCES > NEW PLAYERS > NEW PLAYERS GUIDE
4. Advancement
4.1 In Necromium, players advance by accumulating experience, which is
obtained through successful combat. You will gain experience points (XP)
which go towards increasing your levels, and character points (CP) which
can be used to increase your skills and attributes.
4.2 Increased levels will grant you more hit points (ie. your ability to
withstand damage), mana (ie. your resource pool from which you can cast
spells), and moves (ie. an allotted number of points which are used up as
you move around). Level increase is automatic once you gain enough XP to
progress to the next level, and the highest level you can reach, in normal
game terms, is level 33, after which you can consider multiclassing (see
below).
4.3 Increased skills or attributes will grant you added powers and
benefits. Unlike level increase, this is not automatic. As mentioned
earlier, your CPs can be used by you to increase your level of expertise in
a skill, or to increase an attribute. The maximum level of advancement in
any skill or attribute is level 99, and this is not tied to the level of
your character (which is determined by your XP). Thus, it is conceivable
that you could have a thief with level 30 DEX and level 35 WIS - how you
train your character is up to you.
4.4 It is important to note that, at higher levels, the number of CPs
required to increase a skill or attribute rises remarkably. It is much
more expensive to raise a skill or an attribute from level 20 to 21 than it
is to increase it from level 1 to 2. Also, even though attributes can be
raised with the same incremental benefit from level to level, a skill is
considered "mastered" once you have it at level 10. Thus, the incremental
benefit drops off considerably beyond level 10.
4.5 To put this another way:-
   (a) increasing an ATTRIBUTE above level 10 grants the same
incremental benefit as you would have enjoyed up to level 10; but
   (b) increasing a SKILL above level 10 will grant some benefits, but
proportionately less than the relative benefit of each level increase up to
level 10.
4.6 One more note about using CPs - increasing a skill or attribute above
level 10 will also cost gold coins (the currency of the game). Putting all
your CPs into a single skill or attribute will quickly become expensive,
and probably inefficient, so you should make sure you understand the system
thoroughly before you train skills or attributes above level 10.
4.7 It is possible to untrain skills and attributes to recover the CPs
spent on them, but this also costs gold.
4.8 In the game, you will receive a guide to training a character. Read
through this guide for more details on the training system.
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